Sunday, August 31, 2008

New games added to the collection!

Addign to my ealier post on Algo's Game Collection

Courtesy of a birthday I am now in possession of two or three new games:

Say Anything: Similar to Balderdash, only better! You pick a question from a card along the impossible-to-prove opinion lines (i.e. the most overrated band of all time, the best Pizza Topping) all the other players have to write down what they think your favourite answer to the question will be. Any duplicates are eliminated and have to be rewritten, and the real clever bit is that rather than living or dying by your own response, you bet on what you think is the right answer (or at least, the questioner's favourite answer) is. To do this you have two tokens with your colour (and symbol for the colourblind) on it. You get one point for each of your tokens on the chosen answer and one for being the one who wrote the right answer down (first, since duplicates are rewritten by the last person to put them down). This means players can get a maximum of three points each. The questioner gets a point for every token on the answer he chose (obviously he did this before betting, using the hitech "selectomatic 5000") up to a maximum of three points as well. I hope you can see that this means everyone has an incentive to play the game properly. Another improvement over Balderdash is in the bits, which consist of, instead of paper and pencils, dry-wpie markers and boards, so you can use the same bits over and over again. Very neat.

1960: The Making Of The President: A truly great game, and a great way of learning the frankly insane American electoral system and the history of the Kennedy vs. Nixon election from 1960. Doesn't sound fun right now? Of course not, but every turn you have cards you can play as events or to use their value as action points to either gain support in a state, buy up media coverage, g public on the issues (defence, economy and civil rights) that were on the public agenda at the time. It also has a debates mechanic and the possibility of permanent events coming up that can change the whole course of the election. I've played a few games of this, and the best one is the one that ended 271-267 in Nixons favour (courtesy of the tag team efforts of Chris and his missus). This means (for those of you not in the know, that the two sides were separated by just 2 electoral votes - pretty much like Gore/Bush were. Cool!

Ghost Castle: Retro Genius wth the skull that bounces around knocking your pieces over. Too simple to bother explaining, but fecking genius all the same, and my big bro managed to find the same edition we played as kids. Thanks bro!

Still looking for folks to play games with.... anyone interested?

Oh and especially for Lynne - while I would hesitate to recommend 1960 because of your daughter, I say you and Neil would love it. You could use dice in place of the cubes (they are used to show numerical support superiority in states but you'd need about 40 red and 40 blue ones, so you may not like that idea. Also - I know Agricola is a lot, but for goodness sake get it. It is bloody brilliant.

A

3 comments:

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  2. My mate Steve has got Ghost Castle. It's great fun.

    I'll play you before the next gig

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  3. I think we will crack and get Agricola at some point. We spend so much money at our little local boardgame/comic shop that they should really start offering us a discount!

    I remember Ghost Castle! What a great game from the past!

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